The first step to get enjoy for this game. This information can give tips to you that new in this game to build your own city.
I will try to decrypt all the buildings in GoldenTown
Houses
Are essential for citizens. This is the most important buildings in the city. Any fall from 2 to 20 people. If all the houses will be full, you can not recruit new citizens. In addition, the degree of happiness is calculated based on the number of dwellings. These are the only buildings that can be improved to the level of 10 Houses do not require employees
Market
Serves only to provide influence to allow the expansion of homes to Level 2 The market will employ up to 5 workers (unskilled).
Firehall
Are needed to Provide the influence other buildings. Employing up to 5 employees (fireman) and have 5 levels of development. Employees can be bought or train in the school building.
Hospital
Provides the influence most of the service buildings. The hospital employs up to 5 workers (doctors).
Police Station
Provides the influence most of the service buildings. The hospital employs up to 5 workers (policeman).
School
This is one of the most important buildings. Schools turn unskilled workers in professionals such as doctors, policeman, etc. The school employs up to 5 workers (unskilled workers)
Restaurant
Provides a wide range of influence the level 5 buildings. Will employ up to 5 employees (cook)
Casino
Proides a wide range of influence to high lvl houses. Casinos employ up to 5 workers (casino worker).
Bank
Proides a wide range of influence to high lvl houses. Banks offer employment to a maximum of five workers (banker).
BUILDING PRODUCTION
Vegetable Production ( VEGETABLE )
You need vegetables to produce meat , iron , wood and stone . You also need vegetables for gold production and production workers So they are most needed products … It just takes time . upgrade your units in the first list in the order you plan to upgrade buildings
Production and production time :
Q1 : 6 vegetable / 3 hours
Q2 : 24 vegetable / 6 hours
Q3 : 72 hours vegetables/12
Q4 : 192 vegetables/24 hours
Q5 : 480 vegetables/48 hours
Upgrade unit cost of building upgrades Vegetable and conditions :
Q1 : 15 Q1 roads and timber .
Q2 : q2 road and 20 wood + 10 stone .
Q3 : Q3 roads and 30 wood + 20 stone 10 iron
Q4 : Q4 roads and 40 wood + 30 + 20 + 10 iron stone clay
Q5 Q5 wood roads and 50 + 40 + 30 + 20 iron stone clay
Production of Meat ( MEAT ) :
You need meat for : Production of iron , wood , stone and clay , making workers , making skilled workers , making the troops , and gold mining , so it is one of the most needed commodities as well . This unit requires a number of vegetables ( vegetable ) which is a little to produce , but the high demand for meat ( meat ) then you have to produce this meat in large quantities .
Each level of production and consumption of MEAT :
Q1 : use vegetables to produce meat 3 6/3 hours
Q2 : use 12 vegetables to produce meat 24/6 hours
Q3 : vegetables took 36 hours to produce 72 meat/12
Q4 : it took 96 vegetables to produce 192 hours meat/24
Q5 : Vegetable need 240 hours to produce 480 meat/48
UPGRADE unit cost of meat ( MEAT ) and the requirements needed :
Q1 : 15 Q1 roads and timber .
Q2 : q2 road and 20 wood + 10 stone .
Q3 : Q3 roads and 30 wood + 20 stone 10 iron
Q4 : Q4 roads and 40 wood + 30 + 20 + 10 iron stone clay
Q5 Q5 wood roads and 50 + 40 + 30 + 20 iron stone clay
Timber production ( WOOD ) :
You need wood for the production of iron , stone and clay , upgrade buildings and construct a new building because it is a MAJOR construction materials , repair roads above Q3 , create troops , and GOLD MINES . This is the most important building material . So the first production hall should yangUGRADE this unit . WOOD production needed for the production of meat and vegetables .
Production and consumption for each building unit level AT WOOD :
Q1 : use 1 meat and vegetables to produce wood 6 1 / 3 hours
Q2 : use 4 meat and vegetables to produce wood 4 24/6 hours
Q3 : using 12 meat and vegetable produce 72 wood/12 12 hours
Q4 : using 32 meat and vegetable produce 192 wood/24 32 hours
Q5 : using 80 meat and vegetable produce 480 wood/48 80 hours
Upgrade WOOD unit costs and the requirements needed :
Q1 : 15 Q1 roads and timber .
Q2 : q2 road and 20 wood + 10 stone .
Q3 : Q3 roads and 30 wood + 20 stone 10 iron
Q4 : Q4 roads and 40 wood + 30 + 20 + 10 iron stone clay
Q5 : q5 wood roads and 50 + 40 + 30 + 20 iron stone clay
Production of stone ( STONE )
You need a rock for the production of iron and clay , upgrade buildings on Q2 , build roads and repair roads , making the troops , and gold mining . This is the most important building material second . So it is building a second production you should ugrade or after the timber unit ( WOOD ) . This unit requires vegetables , meat and wood to produce stone for you .
Production and consumption STONE :
Q1 : use 1 meat , 1 vegetable and 1 wood to produce 6 stone / 3 hours
Q2 : use 4 meat , vegetables and 4 4 wood to produce 24 stone / 6 hours
Q3 : use 12 meats , 12 vegetables and 12 wood to produce 72 stone/12 hours
Q4 : use 32 meats , 32 vegetables and 32 wood to produce 192 stone/24 hours
Q5 : use 80 meats , 80 vegetables and 80 wood to produce 480 stone/48 hours
Upgrade STONE unit costs and the requirements needed :
Q1 : 15 Q1 roads and timber .
Q2 : q2 road and 20 wood + 10 stone .
Q3 : Q3 roads and 30 wood + 20 stone 10 iron
Q4 : Q4 roads and 40 wood + 30 + 20 + 10 iron stone clay
Q5 Q5 wood roads and 50 + 40 + 30 + 20 iron stone clay
Iron production ( IRON )
You need iron to : Production clay , upgrade buildings over Q3 , q4 above upgrade path , create troops , and gold mining . IRON is needed but not at level 2 . This is one of the most expensive materials as needed vegetables , meat , wood and stone to produce . The best is IRON production only when absolutely necessary.
1lvl - produce 6 for 3h requires 1 vegetable, 1 meat, 1 stone.
2lvl - produce 24 for 6h requires 4 vegetables, 4 meat, 4 stones.
3lvl - produce 72 for 12h requires 12 vegetables, 12 meat, 12 stones.
4lvl - produce 192 for 24h requires 32 vegetables, 32 meat, 32 stones.
5lvl - produce 480 for 48h requires 80 vegetables, 80 meat, 80 stones.
CLAY
1lvl - produce 3 for 3h requires 1 vegetables, 1 meat, 1 stone, 1 iron.
2lvl - produce 12 for 6h requires 4 vegetables, 4 meat, 4 stones, 4 iron.
3lvl - produce 36 for 12h requires 12 vegetables, 12 meat, 12 stones, 12 iron.
4lvl - produce 96 for 24h requires 32 vegetables, 32 meat, 32 stones, 32 iron.
5lvl - produce 240 for 48h requires 80 vegetables, 80 meat, 80 stones, 80 iron.
ADDITIONAL
|
|
|
|
Production buildings |
|
|
The vegetable farm |
|
 |
Vegetable
farms are used to produce vegetables. Vegetables are intensively used
in the production of meat, wood, stone and iron. They are also used in
the process of bringing new citizens into town. Below you will see the
construction / improvement costs for the vegetable farms. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
0 |
0 |
10 |
0 |
3h |
- |
Level 2 |
0 |
0 |
20 |
10 |
6h |
- |
Level 3 |
10 |
0 |
30 |
20 |
9h |
- |
Level 4 |
20 |
10 |
40 |
30 |
12h |
- |
Level 5 |
30 |
20 |
50 |
40 |
15h |
- |
|
|
|
The animal farm |
|
 |
Animal
farms are used to produce meat. Meat is used in the production of other
resources, being also necessary in the process of recruiting citizens.
Below you will see the construction / improvement costs for the
vegetable farms |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
0 |
0 |
10 |
0 |
3h |
- |
Level 2 |
0 |
0 |
20 |
10 |
6h |
- |
Level 3 |
10 |
0 |
30 |
20 |
9h |
- |
Level 4 |
20 |
10 |
40 |
30 |
12h |
- |
Level 5 |
30 |
20 |
50 |
40 |
15h |
- |
|
|
|
Timber works |
|
 |
Wood
is by far the most extensively used material in the game. It is
necessary in absolutely any building construction. Below you will see
the construction / improvement costs for the vegetable farms. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
0 |
0 |
10 |
0 |
3h |
- |
Level 2 |
0 |
0 |
20 |
10 |
6h |
- |
Level 3 |
10 |
0 |
30 |
20 |
9h |
- |
Level 4 |
20 |
10 |
40 |
30 |
12h |
- |
Level 5 |
30 |
20 |
50 |
40 |
15h |
- |
|
|
|
Iron works |
|
 |
Iron
works are used to manufacture iron. Iron is used particularly for
training troops or in the production of artillery items. Below you will
see the construction / improvement costs for the vegetable farms. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
0 |
0 |
10 |
0 |
3h |
- |
Level 2 |
0 |
0 |
20 |
10 |
6h |
- |
Level 3 |
10 |
0 |
30 |
20 |
9h |
- |
Level 4 |
20 |
10 |
40 |
30 |
12h |
- |
Level 5 |
30 |
20 |
50 |
40 |
15h |
- |
|
|
|
The Stone Quarry |
|
 |
Stone
quarries are used to extract stone. Stone is intensively used in the
construction of buildings or roads. Below you will see the construction /
improvement costs for the vegetable farms. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
0 |
0 |
10 |
0 |
3h |
- |
Level 2 |
0 |
0 |
20 |
10 |
6h |
- |
Level 3 |
10 |
0 |
30 |
20 |
9h |
- |
Level 4 |
20 |
10 |
40 |
30 |
12h |
- |
Level 5 |
30 |
20 |
50 |
40 |
15h |
- |
|
|
|
The clay quarry |
|
 |
Clay
quarries are used to extract clay. Clay is intensively used in the
construction of roads, in addition to stone, or in the construction of
high level buildings. Below you will see the construction / improvement
costs for the vegetable farms. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
0 |
0 |
10 |
0 |
3h |
- |
Level 2 |
0 |
0 |
20 |
10 |
6h |
- |
Level 3 |
10 |
0 |
30 |
20 |
9h |
- |
Level 4 |
20 |
10 |
40 |
30 |
12h |
- |
Level 5 |
30 |
20 |
50 |
40 |
15h |
- |
|
|
|
The gold mine |
|
 |
Gold
mines are by far the most profitable buildings. They are used to
extract gold. In order to build or extract gold you need a degree of
happiness of at least 50%. Below you will see the construction /
improvement costs for the vegetable farms. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
0 |
0 |
10 |
0 |
3h |
- |
Level 2 |
0 |
0 |
20 |
10 |
6h |
- |
Level 3 |
10 |
0 |
30 |
20 |
9h |
- |
Level 4 |
20 |
10 |
40 |
30 |
12h |
- |
Level 5 |
30 |
20 |
50 |
40 |
15h |
- |
|
|
|
|
Basic services |
Service buildings
are generally used to provide influence to other buildings, but they
also have additional functions, such as product storage (warehouses),
citizen housing (dwellings), worker training (school) or the cemeteries.
There are 8 essential service buildings : Dwellings, Warehouses,
Cemeteries, the Market, the Fire Station, the Hospital, the Police
Precinct and the School. |
|
Dwellings |
|
 |
Dwellings
are used to house citizens. They make for one of the most important
buildings in town. A dwelling can accommodate between 2 and 20 citizens.
If all the houses are full, you can no longer recruit new citizens.
Additionally, the town’s degree of happiness is calculated based on the
level of the dwellings. They are the only buildings that can be improved
to level 10. Houses do not require employees. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
10 |
0 |
0 |
0 |
3h |
- |
Level 2 |
20 |
0 |
10 |
0 |
6h |
Market |
Level 3 |
30 |
10 |
20 |
0 |
9h |
Police Station |
Level 4 |
40 |
20 |
30 |
10 |
12h |
Firehall |
Level 5 |
50 |
30 |
40 |
20 |
15h |
Hospital |
Level 6 |
60 |
40 |
50 |
30 |
18h |
Restaurant |
Level 7 |
70 |
50 |
60 |
40 |
21h |
Church |
Level 8 |
80 |
60 |
70 |
50 |
24h |
Bank |
Level 9 |
90 |
70 |
80 |
60 |
27h |
Casino |
Level 10 |
100 |
80 |
90 |
70 |
30h |
Brothel |
|
|
|
Raw material warehouse |
 |
Warehouses
store raw materials. A level 1 warehouse can store up to 600 raw
material units. Its capacity increases with 600 units / level, up to
3000 units at level 5. The town’s storage capacity is the aggregated
capacity of the warehouses. If you have2 level 5 warehouses and a level 3
one, the storage capacity shall be 7800 raw material units. Material
warehouses use up to 5 employees. If all the warehouses are full, you
will no longer be able to store raw materials. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Firehall |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Police Station |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Hospital |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Restaurant |
|
|
|
The Cemetery |
 |
When
a citizen dies, they are not immediately erased from the system, but
"deposited" in a cemetery, where they will remain 10 days. 10 days
later, the citizen is completely erased and the cemetery spot cleared. A
cemetery can "accommodate" between 5 and 25 citizens, depending on the
level. Should all the cemeteries be full, you can no longer recruit new
citizens. In order to see the effective capacity of the cemeteries and
the occupancy degree, click on a cemetery. You will see in the lower
right corner the occupancy degree of all the cemeteries in the entire
town. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Church |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Firehall |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Police Station |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Restaurant |
|
|
|
The Market |
 |
Markets
are exclusively used to provide influence for level 2 houses. They have
up to 5 employees (unskilled workers) and 5 development levels. Costs
are presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Police Station |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Firehall |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Hospital |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Restaurant |
|
|
|
The Fire Station |
 |
Fire
Stations are exclusively used to provide influence for other service
buildings. They have up to 5 employees (firemen) and 5 development
levels. Costs are presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Police Station |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Church |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Hospital |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Restaurant |
|
|
|
The Hospital |
 |
Hospitals
provide influence for most of the other service buildings. They have up
to 5 employees (doctors) and can be improved up to level 5. Costs are
presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Police Station |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Firehall |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Restaurant |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Church |
|
|
|
The Police precinct |
 |
Police
precincts provide influence for most of the other service buildings.
They have up to 5 employees (policemen) and can be improved up to level
5. Costs are presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Firehall |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Hospital |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Restaurant |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Church |
|
|
|
School |
 |
Schools
represent some of the most important buildings. Schools turn unskilled
workers into specialists, such as doctors, firemen, policemen, etc. They
use up to 5 employees (unskilled workers) and can be improved up to
level 5. Costs are presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Police Station |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Firehall |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Hospital |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Restaurant |
|
|
|
|
Luxury services |
Service buildings are generally used to provide influence for dwellings, from level 5 up. There are 8 essential service buildings : the Restaurant, the Casino, the Bank, the Brothel and the church. |
|
Restaurant |
 |
Restaurants
provide influence to a wide range of level 5 buildings. They use up to 5
employees (cooks) and can be improved up to level 5. Costs are
presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Police Station |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Firehall |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Hospital |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Restaurant |
|
|
|
Casino |
 |
Casinos
provide influence to high level dwellings. They use up to 5 employees
(bankers) and can be improved up to level 5. Costs are presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Police Station |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Firehall |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Hospital |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Restaurant |
|
|
|
Bank |
 |
Banks
provide influence to high level dwellings. They use up to 5 employees
(bankers) and can be improved up to level 5. Costs are presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Police Station |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Firehall |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Hospital |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Restaurant |
|
|
|
Brothel |
 |
Brothels
provide influence to level 10 dwellings. They use up to 5 female
employees (prostitutes) and can be improved up to level 5. Costs are
presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Police Station |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Firehall |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Hospital |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Restaurant |
|
|
|
Church |
 |
Churches
provide influence to cemeteries and dwellings. They use up to 5 female
employees (priests) and can be improved up to level 5. Costs are
presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Grave |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Police Station |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Firehall |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Hospital |
|
|
|
|
Military Buildings |
|
|
Barracks |
 |
Barracks
are used to train regular troops, they can train up to 5 troops / 24
hours. They hire up to 5 unskilled workers and can be extended up to
level 5. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
100 |
0 |
0 |
0 |
6h |
- |
Level 2 |
200 |
0 |
100 |
0 |
12h |
Police Station |
Level 3 |
300 |
100 |
200 |
0 |
18h |
Firehall |
Level 4 |
400 |
200 |
300 |
100 |
24h |
Hospital |
Level 5 |
500 |
300 |
400 |
200 |
29h |
Restaurant |
|
|
|
Military Academy |
 |
Military
academies are used to train special troops. They are also used to
produce canons and special bombs. They can hire up to 5 teachers and be
extended up to level 5. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
100 |
0 |
0 |
0 |
6h |
- |
Level 2 |
200 |
0 |
100 |
0 |
12h |
Police Station |
Level 3 |
300 |
100 |
200 |
0 |
18h |
Firehall |
Level 4 |
400 |
200 |
300 |
100 |
22h |
Hospital |
Level 5 |
500 |
300 |
400 |
200 |
28h |
Restaurant |
|
|
|
Guard Tower |
 |
Guard towers are used to enhance the town’s defense capacity. The
towers must be built at a distance of at least 5 patches one from
another. Each tower brings up to an additional 10% to the defense points
of your own soldiers, present in the town. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
50 |
0 |
0 |
0 |
6h |
- |
Level 2 |
100 |
0 |
50 |
0 |
12h |
Police Station |
Level 3 |
150 |
50 |
100 |
0 |
18h |
Firehall |
Level 4 |
200 |
100 |
150 |
50 |
24h |
Hospital |
Level 5 |
250 |
150 |
200 |
100 |
29h |
Restaurant |
|
|
|
Ammunition Factory |
 |
Ammunition
factories are used to produce canons and regular bombs. Depending on
the level, they can produce up to 5 canons / bombs in 24 hours.
Ammunition factories use unskilled workers and can be extended up to
level 5. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
100 |
0 |
0 |
0 |
6h |
- |
Level 2 |
200 |
0 |
100 |
0 |
12h |
Police Station |
Level 3 |
300 |
100 |
200 |
0 |
18h |
Firehall |
Level 4 |
400 |
200 |
300 |
100 |
24h |
Hospital |
Level 5 |
500 |
300 |
400 |
200 |
30h |
Restaurant |
|
|
|
Ammunition Warehouse |
 |
Ammunition
warehouses are used to store canons and bombs. If all the warehouses
are full, you can no longer purchase / produce canons or bombs. The
warehouses store up to 10 canons / bombs, depending on the level. They
use unskilled workers and can be improved up to level 5. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
100 |
0 |
0 |
0 |
6h |
- |
Level 2 |
200 |
0 |
100 |
0 |
12h |
Police Station |
Level 3 |
300 |
100 |
200 |
0 |
18h |
Firehall |
Level 4 |
400 |
200 |
300 |
100 |
24h |
Hospital |
Level 5 |
500 |
300 |
400 |
200 |
29h |
Restaurant |
|
|
|
Spy Base |
 |
Spy
bases can send spies to no more than 5 countries, depending on the
level. In order to attack a town in another country, you need a spy in
that country. Additionally, in order to send troops in a war, you need
spies in the attacked country. Spy bases have up to 5 employees (spies)
and can be improved up to level 5. Costs are presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
100 |
0 |
0 |
0 |
6h |
- |
Level 2 |
200 |
0 |
100 |
0 |
12h |
Police Station |
Level 3 |
300 |
100 |
200 |
0 |
18h |
Firehall |
Level 4 |
400 |
200 |
300 |
100 |
24h |
Hospital |
Level 5 |
500 |
300 |
400 |
200 |
29h |
Restaurant |
|
|
UPDATED
FOR QUESTIONS/SUGGESTION , FEEL FREE TO LEAVE A COMMENT BELOW. ENJOY
FOR MORE INFO ADD ME ON FACEBOOK connie012007@yahoo.ca
if im online i can chat with you if not just leave message
No comments:
Post a Comment
thanks for your comment much appreciate it