Building types |
|
In
GoldenTowns there are 3 categories of buildings, depending on their
purpose : production buildings, service buildings and military
buildings. In their turn, service buildings are divided into buildings
for basic services and luxury services. The role of production buildings
is to extract raw materials or gold. Military buildings train troops or
produce artillery items. Service buildings will mainly provide
influence to other buildings. In this chapter we will review the list of
the buildings in the game. |
|
Production buildings |
|
|
The vegetable farm |
|
 |
Vegetable
farms are used to produce vegetables. Vegetables are intensively used
in the production of meat, wood, stone and iron. They are also used in
the process of bringing new citizens into town. Below you will see the
construction / improvement costs for the vegetable farms. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
0 |
0 |
10 |
0 |
3h |
- |
Level 2 |
0 |
0 |
20 |
10 |
6h |
- |
Level 3 |
10 |
0 |
30 |
20 |
9h |
- |
Level 4 |
20 |
10 |
40 |
30 |
12h |
- |
Level 5 |
30 |
20 |
50 |
40 |
15h |
- |
|
|
|
The animal farm |
|
 |
Animal
farms are used to produce meat. Meat is used in the production of other
resources, being also necessary in the process of recruiting citizens.
Below you will see the construction / improvement costs for the
vegetable farms |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
0 |
0 |
10 |
0 |
3h |
- |
Level 2 |
0 |
0 |
20 |
10 |
6h |
- |
Level 3 |
10 |
0 |
30 |
20 |
9h |
- |
Level 4 |
20 |
10 |
40 |
30 |
12h |
- |
Level 5 |
30 |
20 |
50 |
40 |
15h |
- |
|
|
|
Timber works |
|
 |
Wood
is by far the most extensively used material in the game. It is
necessary in absolutely any building construction. Below you will see
the construction / improvement costs for the vegetable farms. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
0 |
0 |
10 |
0 |
3h |
- |
Level 2 |
0 |
0 |
20 |
10 |
6h |
- |
Level 3 |
10 |
0 |
30 |
20 |
9h |
- |
Level 4 |
20 |
10 |
40 |
30 |
12h |
- |
Level 5 |
30 |
20 |
50 |
40 |
15h |
- |
|
|
|
Iron works |
|
 |
Iron
works are used to manufacture iron. Iron is used particularly for
training troops or in the production of artillery items. Below you will
see the construction / improvement costs for the vegetable farms. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
0 |
0 |
10 |
0 |
3h |
- |
Level 2 |
0 |
0 |
20 |
10 |
6h |
- |
Level 3 |
10 |
0 |
30 |
20 |
9h |
- |
Level 4 |
20 |
10 |
40 |
30 |
12h |
- |
Level 5 |
30 |
20 |
50 |
40 |
15h |
- |
|
|
|
The Stone Quarry |
|
 |
Stone
quarries are used to extract stone. Stone is intensively used in the
construction of buildings or roads. Below you will see the construction /
improvement costs for the vegetable farms. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
0 |
0 |
10 |
0 |
3h |
- |
Level 2 |
0 |
0 |
20 |
10 |
6h |
- |
Level 3 |
10 |
0 |
30 |
20 |
9h |
- |
Level 4 |
20 |
10 |
40 |
30 |
12h |
- |
Level 5 |
30 |
20 |
50 |
40 |
15h |
- |
|
|
|
The clay quarry |
|
 |
Clay
quarries are used to extract clay. Clay is intensively used in the
construction of roads, in addition to stone, or in the construction of
high level buildings. Below you will see the construction / improvement
costs for the vegetable farms. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
0 |
0 |
10 |
0 |
3h |
- |
Level 2 |
0 |
0 |
20 |
10 |
6h |
- |
Level 3 |
10 |
0 |
30 |
20 |
9h |
- |
Level 4 |
20 |
10 |
40 |
30 |
12h |
- |
Level 5 |
30 |
20 |
50 |
40 |
15h |
- |
|
|
|
The gold mine |
|
 |
Gold
mines are by far the most profitable buildings. They are used to
extract gold. In order to build or extract gold you need a degree of
happiness of at least 50%. Below you will see the construction /
improvement costs for the vegetable farms. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
0 |
0 |
10 |
0 |
3h |
- |
Level 2 |
0 |
0 |
20 |
10 |
6h |
- |
Level 3 |
10 |
0 |
30 |
20 |
9h |
- |
Level 4 |
20 |
10 |
40 |
30 |
12h |
- |
Level 5 |
30 |
20 |
50 |
40 |
15h |
- |
|
|
|
|
Basic services |
Service buildings
are generally used to provide influence to other buildings, but they
also have additional functions, such as product storage (warehouses),
citizen housing (dwellings), worker training (school) or the cemeteries.
There are 8 essential service buildings : Dwellings, Warehouses,
Cemeteries, the Market, the Fire Station, the Hospital, the Police
Precinct and the School. |
|
Dwellings |
|
 |
Dwellings
are used to house citizens. They make for one of the most important
buildings in town. A dwelling can accommodate between 2 and 20 citizens.
If all the houses are full, you can no longer recruit new citizens.
Additionally, the town’s degree of happiness is calculated based on the
level of the dwellings. They are the only buildings that can be improved
to level 10. Houses do not require employees. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
10 |
0 |
0 |
0 |
3h |
- |
Level 2 |
20 |
0 |
10 |
0 |
6h |
Market |
Level 3 |
30 |
10 |
20 |
0 |
9h |
Police Station |
Level 4 |
40 |
20 |
30 |
10 |
12h |
Firehall |
Level 5 |
50 |
30 |
40 |
20 |
15h |
Hospital |
Level 6 |
60 |
40 |
50 |
30 |
18h |
Restaurant |
Level 7 |
70 |
50 |
60 |
40 |
21h |
Church |
Level 8 |
80 |
60 |
70 |
50 |
24h |
Bank |
Level 9 |
90 |
70 |
80 |
60 |
27h |
Casino |
Level 10 |
100 |
80 |
90 |
70 |
30h |
Brothel |
|
|
|
Raw material warehouse |
 |
Warehouses
store raw materials. A level 1 warehouse can store up to 600 raw
material units. Its capacity increases with 600 units / level, up to
3000 units at level 5. The town’s storage capacity is the aggregated
capacity of the warehouses. If you have2 level 5 warehouses and a level 3
one, the storage capacity shall be 7800 raw material units. Material
warehouses use up to 5 employees. If all the warehouses are full, you
will no longer be able to store raw materials. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Firehall |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Police Station |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Hospital |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Restaurant |
|
|
|
The Cemetery |
 |
When
a citizen dies, they are not immediately erased from the system, but
"deposited" in a cemetery, where they will remain 10 days. 10 days
later, the citizen is completely erased and the cemetery spot cleared. A
cemetery can "accommodate" between 5 and 25 citizens, depending on the
level. Should all the cemeteries be full, you can no longer recruit new
citizens. In order to see the effective capacity of the cemeteries and
the occupancy degree, click on a cemetery. You will see in the lower
right corner the occupancy degree of all the cemeteries in the entire
town. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Church |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Firehall |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Police Station |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Restaurant |
|
|
|
The Market |
 |
Markets
are exclusively used to provide influence for level 2 houses. They have
up to 5 employees (unskilled workers) and 5 development levels. Costs
are presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Police Station |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Firehall |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Hospital |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Restaurant |
|
|
|
The Fire Station |
 |
Fire
Stations are exclusively used to provide influence for other service
buildings. They have up to 5 employees (firemen) and 5 development
levels. Costs are presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Police Station |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Church |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Hospital |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Restaurant |
|
|
|
The Hospital |
 |
Hospitals
provide influence for most of the other service buildings. They have up
to 5 employees (doctors) and can be improved up to level 5. Costs are
presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Police Station |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Firehall |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Restaurant |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Church |
|
|
|
The Police precinct |
 |
Police
precincts provide influence for most of the other service buildings.
They have up to 5 employees (policemen) and can be improved up to level
5. Costs are presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Firehall |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Hospital |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Restaurant |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Church |
|
|
|
School |
 |
Schools
represent some of the most important buildings. Schools turn unskilled
workers into specialists, such as doctors, firemen, policemen, etc. They
use up to 5 employees (unskilled workers) and can be improved up to
level 5. Costs are presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Police Station |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Firehall |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Hospital |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Restaurant |
|
|
|
|
Luxury services |
Service buildings are generally used to provide influence for dwellings, from level 5 up. There are 8 essential service buildings : the Restaurant, the Casino, the Bank, the Brothel and the church. |
|
Restaurant |
 |
Restaurants
provide influence to a wide range of level 5 buildings. They use up to 5
employees (cooks) and can be improved up to level 5. Costs are
presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Police Station |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Firehall |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Hospital |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Restaurant |
|
|
|
Casino |
 |
Casinos
provide influence to high level dwellings. They use up to 5 employees
(bankers) and can be improved up to level 5. Costs are presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Police Station |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Firehall |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Hospital |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Restaurant |
|
|
|
Bank |
 |
Banks
provide influence to high level dwellings. They use up to 5 employees
(bankers) and can be improved up to level 5. Costs are presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Police Station |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Firehall |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Hospital |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Restaurant |
|
|
|
Brothel |
 |
Brothels
provide influence to level 10 dwellings. They use up to 5 female
employees (prostitutes) and can be improved up to level 5. Costs are
presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Police Station |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Firehall |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Hospital |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Restaurant |
|
|
|
Church |
 |
Churches
provide influence to cemeteries and dwellings. They use up to 5 female
employees (priests) and can be improved up to level 5. Costs are
presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
15 |
0 |
0 |
0 |
3h |
- |
Level 2 |
30 |
0 |
15 |
0 |
6h |
Grave |
Level 3 |
45 |
15 |
30 |
0 |
9h |
Police Station |
Level 4 |
60 |
30 |
45 |
15 |
12h |
Firehall |
Level 5 |
75 |
45 |
60 |
30 |
15h |
Hospital |
|
|
|
|
Military Buildings |
|
|
Barracks |
 |
Barracks
are used to train regular troops, they can train up to 5 troops / 24
hours. They hire up to 5 unskilled workers and can be extended up to
level 5. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
100 |
0 |
0 |
0 |
6h |
- |
Level 2 |
200 |
0 |
100 |
0 |
12h |
Police Station |
Level 3 |
300 |
100 |
200 |
0 |
18h |
Firehall |
Level 4 |
400 |
200 |
300 |
100 |
24h |
Hospital |
Level 5 |
500 |
300 |
400 |
200 |
29h |
Restaurant |
|
|
|
Military Academy |
 |
Military
academies are used to train special troops. They are also used to
produce canons and special bombs. They can hire up to 5 teachers and be
extended up to level 5. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
100 |
0 |
0 |
0 |
6h |
- |
Level 2 |
200 |
0 |
100 |
0 |
12h |
Police Station |
Level 3 |
300 |
100 |
200 |
0 |
18h |
Firehall |
Level 4 |
400 |
200 |
300 |
100 |
22h |
Hospital |
Level 5 |
500 |
300 |
400 |
200 |
28h |
Restaurant |
|
|
|
Guard Tower |
 |
Guard towers are used to enhance the town’s defense capacity. The
towers must be built at a distance of at least 5 patches one from
another. Each tower brings up to an additional 10% to the defense points
of your own soldiers, present in the town. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
50 |
0 |
0 |
0 |
6h |
- |
Level 2 |
100 |
0 |
50 |
0 |
12h |
Police Station |
Level 3 |
150 |
50 |
100 |
0 |
18h |
Firehall |
Level 4 |
200 |
100 |
150 |
50 |
24h |
Hospital |
Level 5 |
250 |
150 |
200 |
100 |
29h |
Restaurant |
|
|
|
Ammunition Factory |
 |
Ammunition
factories are used to produce canons and regular bombs. Depending on
the level, they can produce up to 5 canons / bombs in 24 hours.
Ammunition factories use unskilled workers and can be extended up to
level 5. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
100 |
0 |
0 |
0 |
6h |
- |
Level 2 |
200 |
0 |
100 |
0 |
12h |
Police Station |
Level 3 |
300 |
100 |
200 |
0 |
18h |
Firehall |
Level 4 |
400 |
200 |
300 |
100 |
24h |
Hospital |
Level 5 |
500 |
300 |
400 |
200 |
30h |
Restaurant |
|
|
|
Ammunition Warehouse |
 |
Ammunition
warehouses are used to store canons and bombs. If all the warehouses
are full, you can no longer purchase / produce canons or bombs. The
warehouses store up to 10 canons / bombs, depending on the level. They
use unskilled workers and can be improved up to level 5. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
100 |
0 |
0 |
0 |
6h |
- |
Level 2 |
200 |
0 |
100 |
0 |
12h |
Police Station |
Level 3 |
300 |
100 |
200 |
0 |
18h |
Firehall |
Level 4 |
400 |
200 |
300 |
100 |
24h |
Hospital |
Level 5 |
500 |
300 |
400 |
200 |
29h |
Restaurant |
|
|
|
Spy Base |
 |
Spy
bases can send spies to no more than 5 countries, depending on the
level. In order to attack a town in another country, you need a spy in
that country. Additionally, in order to send troops in a war, you need
spies in the attacked country. Spy bases have up to 5 employees (spies)
and can be improved up to level 5. Costs are presented below. |
|
 |
 |
 |
 |
 |
Influence |
Level 1 |
100 |
0 |
0 |
0 |
6h |
- |
Level 2 |
200 |
0 |
100 |
0 |
12h |
Police Station |
Level 3 |
300 |
100 |
200 |
0 |
18h |
Firehall |
Level 4 |
400 |
200 |
300 |
100 |
24h |
Hospital |
Level 5 |
500 |
300 |
400 |
200 |
29h |
Restaurant |
|
|
No comments:
Post a Comment
thanks for your comment much appreciate it